Ratchet & Clank Discussion

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Re: Ratchet & Clank Discussion

Post by lpool1996moh on Sun Nov 17, 2013 4:46 pm

i did it....god damm. why was that a thing? it was just boring. i'm only on third armour and there was no danger of death. i just hyperstriked him until i figured out to my surprise the multihit does more.

i'm unsure about 100% it myself. i'm 12/40 and minus the netherverse challenges they are easy enough. i dunno i'm might. still on the fence. 

also on an earlier topic...the Axis Set. I've got a couple of ideas. for example i think the Grounded Down Square Button should turn into a triple Netherbeast combo at mid range over the Hyper Strike (Hyper Strike Stays for the air) to give Ratchet more combo potential (Plus Grounded Down Square Button is freakin useless.). another idea is having his Up Grab turned into a Vortex Grenade, a fast grab reserved for Aerial Targets specifically for combos. if you wanna get checky it can pull off the ground directly below em too. I think Zurkon (With a massive buff) should be moved to down Circle Button and Some sort of Grenade should take the Up Circle Button spot losing the Tesla Spikes. also as good as it is maybe the Eruptor should be replaced with something. not sure what. From a flavour point either the omni blasters or the Combustor should take the place of the Constructo Pistol, it never sat right with me that a weapon which is different from player to player got in. also keep the Blades, even if you wanna reskin em. Blade launching weapons are more of a staple in Ratchets arsenal than Cluster Bombs which basically became attachments and mods post Bouncer. lump a cluster bomb in with the Grenade i suggested, thats how i would do it. I also feel Ratchet needs a down grab to compliment the Up Grab i suggested but i'm not sure what. The Suck Cannon should Keep its eject Patterns though.
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Re: Ratchet & Clank Discussion

Post by DP on Sun Nov 17, 2013 4:52 pm

You suggested removing two staples of his PSAS set, something I'm not exactly sure I wanna do with an established character. Outside of balancing, I think changes will come in the form of reskins mostly, just because he's already top tier with the set he has. I don't wanna give him too much or turn him into Jak, so the safe bet is to do minor changes and reskins. If anything, I'd boot Zurkon because he's useless in PSAS and that whole button was meant for zoning anyway. That's where a new item would go.

But I haven't even officially constructed his set yet so who knows how he'll turn out, outside of a few definite changes.
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Re: Ratchet & Clank Discussion

Post by lpool1996moh on Sun Nov 17, 2013 4:58 pm

well a grounded Hyper Strike Was Never a thing in R&C which is why i want it gone, nor is it any good in PAS so it won't be missed. I concede his spikes should stay and Zurkon gets the boot for a grenade, which is better for Zoning. Flavour wise it would hurt to see Zurkon go but without a Buff and a half it should go. So i feel those changes are fine, The Nether Beast adds to his combo potential, especially Aerial ones which will be all the more important. as for the grabs, i feel he needs them and i know you do too, his grab is pretty useless. 

it be a shame to see the PAS set return. i liked it but it felt off in places, as good as it was.
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Re: Ratchet & Clank Discussion

Post by Count Mario on Sun Nov 17, 2013 5:30 pm

A Down Grab could be a Nightmare Box, as it'd scare enemies away. Get it? It'd scare enemies AWAY.

...I should kill myself.

Anyways, I know I'm not the biggest battle buff, but I feel like it's my duty to contribute to anything Ratchet-related. Zurkon should definitely leave (but he should still be a taunt. Assuming that those are being inputed in the first build) and maybe replaced with the Fusion Bomb, but I sort of want to find a way to implement the Nitro Bombs without it turning out to be OP. Spikes should definitely stay. I do agree with the Nether Beast combo, though. It'd be a massive help for combo potential and staying true to the series. And I personally love lpool's Up Grab idea, but I don't think it should pull up enemies from above, but it's range needs to be minded. 

Oh, and by the way. If Jak does get in, the only move you should consider changing would be the Gyro Burster, in which case I would recommend implementing the Plasmite-RPG being launched in an arc-esque direction. But that's just me.
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Re: Ratchet & Clank Discussion

Post by lpool1996moh on Sun Nov 17, 2013 6:16 pm

Bad Count NO PUNS! 

that said glad you agree with me. i feel the up grabs range is the only limiting thing. you could go fast output and have it be a decent combo ender or slow output and be an excellent starter. it needs more thought but Ratchet NEEDS this.
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Re: Ratchet & Clank Discussion

Post by lpool1996moh on Sun Nov 17, 2013 9:15 pm

Stopping for tonight, just got the RYNO. But with how far I am I may need to make 1 more run for the Armour, not sure.

The RYNO 7 though. It's not even max level (which could be anyware from 300% to 600%. Power increase unless IG said fuck balance more and gave an 1000% increase.) And it's as game breaking as IV with the Epicness of V. This is SUCH A GOOD GUN.
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Re: Ratchet & Clank Discussion

Post by DP on Sun Nov 17, 2013 10:42 pm

I'm pretty sure it's 1000%
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Re: Ratchet & Clank Discussion

Post by lpool1996moh on Mon Nov 18, 2013 4:27 am

Per level? Oh lawdy lawd.
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Re: Ratchet & Clank Discussion

Post by DP on Mon Nov 18, 2013 8:19 am

No, at lvl6 lol. Oh God no, not per level!
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Re: Ratchet & Clank Discussion

Post by lpool1996moh on Mon Nov 18, 2013 3:08 pm

It's already the personification of the Apocalypse at lvl 4 though!
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Re: Ratchet & Clank Discussion

Post by lpool1996moh on Mon Nov 18, 2013 6:02 pm

And the plat is mine.
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Re: Ratchet & Clank Discussion

Post by lpool1996moh on Tue Nov 19, 2013 3:28 pm

I found a ripped OST, feel its wirth Sharing unless INsomniac release a full version. Get it Here.
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Re: Ratchet & Clank Discussion

Post by DP on Tue Nov 19, 2013 5:45 pm

Probably KBABZ at work again. He's done like all the OSTs, to the point that IG doesn't mind anymore. He buys the official releases every time so they know he's cool lol
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Re: Ratchet & Clank Discussion

Post by lpool1996moh on Tue Nov 19, 2013 5:46 pm

who knows. i found it through youtube which is strange but it checks out and is safe (And Legit) even has stuff like the RYNO 7 theme (Bare Mountain?) and Jingle Fricken Bells.
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Re: Ratchet & Clank Discussion

Post by lpool1996moh on Wed Nov 20, 2013 5:08 pm

DP wrote: The one for breaking the windows on Silox is bullshit. I had 77%, never missed a single one, beat the level, and it dropped to 50%. So fuck that. That's some A4O tier bullshittery on that skill point.
I can top that. just made a run, went from 96% to 25%............wtf?
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Re: Ratchet & Clank Discussion

Post by DP on Wed Nov 20, 2013 5:44 pm

Yep, just waiting for a guide on that shit. Lol
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Re: Ratchet & Clank Discussion

Post by lpool1996moh on Wed Nov 20, 2013 6:02 pm

Ditto. same with the netherverse. i'm sure theres a 3 in one route.
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Re: Ratchet & Clank Discussion

Post by DP on Wed Nov 20, 2013 6:10 pm

There is. I did it. Unless you don't wanna use a glitch.

The first four segments allow you to pause while entering the portal back to the regular universe, and upon hitting restart you get all three skill points for that segment. The last two don't work due to lack of exit portal. I got one or two on each of them before doing that though. Normally it was the moves and time ones, believe it or not; I didn't try for the health ones because they're the easiest but I got it on one of them as well by accident my first run.
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Re: Ratchet & Clank Discussion

Post by lpool1996moh on Wed Nov 20, 2013 6:12 pm

i'll try that exploit next time i'm playing...well i think i glitched my way to may last gold bolt anyway (I've gotten there without any exploits since) so i'm not adverse to it
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Re: Ratchet & Clank Discussion

Post by Fabsta1994 on Thu Nov 21, 2013 12:45 am

So... how about that Into the Nexus? You recommend it?
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Re: Ratchet & Clank Discussion

Post by Count Mario on Thu Nov 21, 2013 12:48 am

*ahem* Would you take a "HELL YEAH TO THE MAXIMUM" as a sufficient answer?
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Re: Ratchet & Clank Discussion

Post by DP on Thu Nov 21, 2013 2:57 am

The fact that it's $30, comes with a free $15 game, and is able to punch itself all the way up to a tie for second in my list of favorite Ratchet games, all lead me back to Count's answer.
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Re: Ratchet & Clank Discussion

Post by DP on Thu Nov 21, 2013 8:28 pm

Quick update: As much as I hate Metacritic, I love to check it. ItN has hit green range, scoring 76 right now. If Edge weren't shit and weighted as highl, we'd probably be lookingn at 78-80 range.
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Re: Ratchet & Clank Discussion

Post by lpool1996moh on Thu Nov 21, 2013 8:32 pm

i hate Edge. but given the fact alot of reviewers refuse to give 25 buck games leeway for their price range, 75-80 is real good
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Re: Ratchet & Clank Discussion

Post by DP on Thu Nov 21, 2013 9:24 pm

Meanwhile [insert mediocre $1 iPhone game] gets a 9 because "it's only a buck!"
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Re: Ratchet & Clank Discussion

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