Skullgirls

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Skullgirls

Post by papertoonz on Tue Feb 26, 2013 2:49 am

so about on year ago a indie fighting game by the name of skullgirls came out. it quickly caught people eyes cause of the art style and presentaion of the game



however the dev team ran into some issues and sadly most of them got laid off meaning that they could contiune making new content for the game however they soon made a new team and are back working it again but they help




you see they help if you guys could be so kind and help out by at least donate some money here it will help

http://www.indiegogo.com/projects/keep-skullgirls-growing?c=home

takeinto acount that just donating 30 buck will not only nab you steam key for the game but a bunch of other goodies so please come on
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Re: Skullgirls

Post by Pyro-Hem on Tue Feb 26, 2013 12:42 pm

I was really hyped when Skullgirls finally launched and bought it on PSN day one. I watched as the devs put out many updates saying that there would be a lot of additions to the game coming. And then, tragedy happened, and production stopped.

I still enjoy the game and wish to see more of it, so yes, I will happily donate.
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Re: Skullgirls

Post by papertoonz on Tue Feb 26, 2013 6:58 pm

well good news squigly just some time ago hit the mark she needs to be made so she will become a thing in the future. they also hit the mark for stage and story mode so it's good but now is the question can we get big band
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Re: Skullgirls

Post by Trey-Caige II on Wed Feb 27, 2013 3:59 am

I actually downloaded the demo yesterday and enjoyed it a lot. However, I wish there were more characters. :/ It's the only thing keeping me from getting it. Well, that and the fact that i bought Beyond Good And Evil HD instead lol. Never got to play it the first time around.
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Re: Skullgirls

Post by papertoonz on Wed Feb 27, 2013 4:11 am

dude you want more one is coming soone and were trying to fund two more kay don't ask when it's coming
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Re: Skullgirls

Post by Pyro-Hem on Wed Feb 27, 2013 4:22 am

Can I just say, HOLY SHIT! It's been just about 2 out of the 30 days and they already have almost $200,000! That's great! Hopefully the fans keep donating, which I did earlier today. I really do want to see more of Skullgirls...
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Re: Skullgirls

Post by papertoonz on Wed Feb 27, 2013 4:24 am

FGC the best GC
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Re: Skullgirls

Post by Pyro-Hem on Wed Feb 27, 2013 4:27 am

Hell yeah!
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Re: Skullgirls

Post by Trey-Caige II on Wed Feb 27, 2013 4:48 am

papertoonz wrote:dude you want more one is coming soone and were trying to fund two more kay don't ask when it's coming

Lol I read that whole donations thing. I understand it takes a while and that's fine by me. I can wait. The next time I get a PSN card I'll pick it up and donate a bit. I hope that get enough for the Big Band dude or whatever his name is. He looks badass.
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Re: Skullgirls

Post by Pyro-Hem on Thu Feb 28, 2013 12:38 am

Looks like funding has slowed down a bit... But they still have 28 days so I'm not worried... lol
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Re: Skullgirls

Post by papertoonz on Thu Feb 28, 2013 1:44 am

yeah that happens but if the keep getting 20k a day we will get not only big band but the character vote as well
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Re: Skullgirls

Post by papertoonz on Tue Mar 05, 2013 7:33 am

welp they just hit 300k only 75k away from getting big band
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Re: Skullgirls

Post by papertoonz on Fri Mar 08, 2013 9:03 pm

well salty cupcakes happend last night and boy did thing happen. first big band VA showed up and his voice sounds semxy and Mike pretty much talk about all the playstyles for the possable third character
Archives and I'll mention times where things happen

6 hour stream. there's things I miss here

http://www.twitch.tv/eightysixed/b/375060029
0:07:00 Introducing the voice of Big Band and he answers question and reads the chat
1:11:00 Alex Ahad is on the mic
1:21:00 Squigly's New Stuff
1:28:00 Someone at the venue asks Mike some questions on his ideas for parry
1:41:00 Sarah Williams says Hi to the stream
There's a lot of random answers from everyone, some about the game, some not
2:07:50 Sarah Williams and Mike Z do their Umbrella & Hungeren
2:32:00 Mike answers why no Wii U version
3:13:00 They start talking about the characters, Annie is mentioned here
3:20:00 Big Band says goodnight and does a line from Lion King
3:27:00 Q&A with Art team + Alex, some are art, some are characters
3: 46:20 Eliza
3:47:30 Andy
3:50:11 Roxie
3:59:57 Panzerfaust, Mrs. Victoria
4:01:30 Brain Drain
4:03:30 Taliesin
4:06:50 Leduc
4:08:30 Hubrecht
4:12:40 Annie
4:15:50 Ileum
4:23:52 Mike talks about Isaac before playing his match
Mariel and Persona get on the mic to answer random qiestions and art stuff
4:55:40 Mike gets back on and talks Venus and the rest of the cast in order from her

Stream dies and continues here with the rest of the characters
http://www.twitch.tv/eightysixed/b/375127119

but if you don't want to watch the stream character break down here
Spoiler:
Taliesin - Has a remote parasite named Muse and his arms have been
replaced with Muse's wooden arms. Remote Parasites always require a body
part from the host. In Taliesin's case, his fingers are in Muse's
mouth, which is why her mouth is always closed (this info came from
Alex). A creeper who likes to turn women into living instruments using
the abilities of his remote parasite. Muse is very loyal to him despite
this personality trait of his. Muse is a Violin and not a Cello,
contrary to popular belief. Part of the assassination group of the
Circus Troupe that Cerebella is apart of.

Mike said that his kick buttons would control Muse when she's separated
from him; however, no details were given on what constitutes as being
separated from Taliesin or how that would be done. Mike said that
Taliesin would not be a traditional puppet-type character, ala
Blazblue's Carl. Mike was thinking about something similar to Kankuro's
puppet-style from Naruto games (not sure if he meant the gamecube ones
or the PS3 ones). From my experiences with the PS3 games, if Kankuro
moves around the puppets don't follow him but if you press the block
button the puppet would come back to Kankuro, so there was a lot of
positioning involved.

He doesn't want Muse to function like Carl's puppet where you could
throw it out there to take hits and sacrifice it. There would be some
moves where you could sacrifice it but Taliesin would take damage.
Overall, Mike wants to design the character in a way where you have to
play smart with the puppet and defend it accordingly. Mike wants to play
with some ideas that punish Taliesin if Muse gets hit. Mike's initial
concepts are having Taliesin take damage or putting Taliesin in hit stun
(more focus on this). Mike is not interested in this character at all
and ranks him in the bottom for interesting characters.

Annie - Alex and Mike are thinking that when she attacks she has this
bad-ass-don't-give-a-fuck look. They are inspired by Sol Badguy in this
regard so I guess her play style would be similar to Sol. Mike later on
referenced Mito from Rumble Fish 2 (http://www.youtube.com/watch?v=RSZnRX2_MK0) in regards to being a little girl with an over sized sword. He also referenced Nayuki (sleepy form) from Eternal Fighter Zero.

Isaac - Mike's favorite character because he has the most interesting
play style, in his opinion. He's also spent the most time developing his
play style so he's urging people to vote for him. Isaac has a 'time
glove' so a lot of his attacks would be time based. His play style would
involve time control but not the typical slow down/rewind mechanics.
His play style would involve calling on a future self to do an attack
but there's an additional twist. It's hard to explain given Mike's
description of it but I'll try my best to paraphrase.

Initial intro concept is to have him appear with a jacket on; he would
then disappear and reappear with the jacket off. At the end of the
match, if he won his self from the beginning of the match would reappear
to hand him his jacket, which he would then put on. If he lost, his
self at the beginning of the match would reappear and drape the coat
over his fallen body.

Mike gives an example where you do a move (ie. qcb+P) and a future
version of Isaac would come out to do a rush punch and disappear. After
wards, there's a count down and when it reaches 0, Isaac preps to go
back into time to perform the rush punch you did previously. If Isaac
gets hit out of the prep time then the opponent gains the life lost from
getting hit by that rush punch initially. If the future version gets
hit then Isaac would take the damage when the count down reaches 0.

Mike has a concept of a special move that when performed would come out
as a special but would also give the player the opportunity to turn into
a super move. It would expend a meter and it would be the end of the
super at that point. I can't quite wrap my head around the way Mike
worded that but for reference it's http://www.twitch.tv/eightysixed/b/375060029 at the 4:25:53 mark.

Mike later on mentioned that he would like to try to do something where
Isaac is able to mess with the round timer. For example, he would be
able to speed up the timer clock to time scam people.

Venus Lovelace - Her current play style influences are Vanilla Ice (from
Jojo), Midler (from Jojo), (MvC1+2 Venom, and Nero Chaos from Melty
Blood. She would be able to teleport around and create portals where her
parasite Ab-baddon would come out from to attack.

Lovelace is a character that both Mike and Mariel really like. Mariel is pushing fans to vote for this character. lol

Aeon - Mike Z has no clue on how she would work yet.

Crazy Samson - Mike says it reminds him of the Mini-Colossi fights from
Shadow of the Colossus. There's also some inspirations from Tekken's
Marduk but no good reason for this.

Umbrella - Mike discusses Umbrella at the 4:57:05 mark at http://www.twitch.tv/eightysixed/b/375060029 I recommend viewing this, as I'm having a somewhat difficult time understanding parts of her play style.

Her weapon gets hungry over time. Mike said that a lot of her special
moves would have the option of using hunger to bite. If the player uses
the special move to bite then they would be able to extend their combos.
From my understanding, if they choose not to do the special move they
can go for knockdowns or create positional advantage. This aspect
reminds me of ABA from guilty gear. The longer you don't 'feed' the
Umbrella the more stronger these moves become. Not sure if Mike meant
that the special moves would get more powerful or if Umbrella's attacks
get stronger. Mike says it'll be a mix of Holy Order Sol and Wario's
fart mechanic from Smash.

Marie - She would be able to suck up corpses with her vacuum cleaner.
I'm not sure if Mike meant defeated characters on a team when he said
corpses. Based on his description of Scythana later down I'm leaning
towards a yes to using defeated characters corpses. She would primarily
have a keep away style and would have the ability to summon minions.

Black Dhalia - She would be primarily a zoning/chip based characters.
Mike was thinking along the lines of a lot of grenades and tear gas
shots. She would have lots of different zoning capabilities. Apparently,
there will be giant Doilies because she loves Doilies. Aesthetically,
she would have attacks where she would shoot you executioner style or
shanking you with a knive that she keeps in her stockings. Maybe some
references to B.B. Hood from Vampires Savior; however, Mike described
her play style as a mix between MvC3's Chris Reidfield and MvC2's Cable.

Victoria - She studies fighting game characters from other franchises.
Her moves will be ripped off from other fighting game characters. They
will be 'improved' upon because she thinks she's a better fighter than
everyone else.

D.Violet - She would be a mix of Whip from KoF and Linda from Double Dragon. Mike doesn't have much information on her.

Stanley - Attack names and ideas are Shark Bite, Street Shark Dive,
Rising Upper, and Shark Knuckle (from Captain Kid in World Heroes 2).
Mike said he would probably be a charge character.

Hive - Mike said she would have a 5-way air dash at least. She would be a rush down oriented character.

Leduc - Mike's least favorite character (I think we all know this by now
lol). His attacks would be electricity based but haven't been fleshed
out. He says he wouldn't be like Necro from SF3 since he doesn't have
stretchable limbs. Mike commented about how there would be a lot of
interesting electricity concepts he could play around with. Some rough
concepts are immersing them in water after electrocuting them or having
some magnetism utilizing opposite polarities. All of these are very
basic ideas that haven't been fleshed out due to his hatred of the
character. lol

Illium - She would be a mix of Toxi Seahorse (Megaman X3), Dhalsim, and
Omega Red. There would be a mode where it would damage the opponent if
she's touched due to her acid secretion. She would be more of a zoning
type character with area effect poison attacks and ranged limb attacks.

Brain Drain - No information. Later on in the stream there was some thoughts on maybe something similar to MvC2 Doom.

Andy - He would be a mix of Tekken Steve (not SFxT), Dudley's dodge
attacks, T.J Combo from Killer Instinct, and Akihiko from P4. He would
be more of an up close rush down character. Might have a counter attack
utilizing his anvil head. I believe Alex said he was initially a joke
character.

Feng - A mix of Psylocke/Adon/Makoto(3S)/Jam. She would be an agility
based rush down character. The two birds (Phoenixes) in her hair can be
used as projectiles to cover her approaches; however, they would have
slow start up. Mike mentioned that the projectiles would not have a lot
of active frames like Peacocks bombs but would just take a while before
the action would be performed. They would probably be hittable as they
are coming out. Think Rachel's Frog (George) from Blazblue.

Huebrect - Mike described him as a good natured character who doesn't
want to hurt you as he's hurting you. There would be a lot of playful
attacks like giving the opponent a noogie with a big smile on his face.
He was said to be a 'Happy' Haggar. There would be no lariat but he
would have a clothesline. No Haggar Pipe.

Regina - Mike's not completely sure how she would work. MvC2 Jill/Ruby
Hart/Strider without Ouroboros. She would have a lot of 'stuff' to throw
at you that would have different properties and would be able to
interact with. She would also have decent movement options. Mike is
thinking about auto-guard properties utilizing the shield. He would also
want to somehow make an attack utilizing a wooden stool (similar to how
the shield looks).

Prior to Mike's break down, Alex was giving some opinions on how she
would play. His vision was to have Regina have Batou-style attacks aka
quick draw attacks with her taming Crop. Alex said her tamed beasts
would be chimeras but she'll have normal beasts withing context of the
Skullgirls universe. I'm not sure if we would see typical 'Earth'
animals such as Lions.

Beatrix - She is a magician and she stores knives in herself. Most of
the team was thinking about how she could do this without hurting
herself. Mike thought it would be more interesting that it would hurt
her but she would just deal with it. Mike was thinking she would have
slightly better healing as a result but noted that it wouldn't be to
Wolverine's extreme. Since she's magician based she would have attacks
like sawing you in half and utilizing her many knives. Mike noted it
wouldn't be quite like MvC2's Spiral but he would really like to
experiment with the idea, as he loves MvC2's Spiral.

Robo Butler - Mike referenced a butler character named Gre Nade from
"Evolution: The World of Sacred Device", which is an old Dreamcast RPG.

Eliza - Her parasites sucks out blood to keep her alive. With this in
mind, Mike was thinking of when she gets hit, she would bleed profusely
but the blood (or whatever fluid they decide to use as it might be
rating issue) would remain on the stage. She can then control the blood
that was on the stage in some way. So as she takes more damage she would
have more options available to her. Some concepts were to form minions
from the blood, teleport to the blood pools, or recalling it back in her
super for damage. Her play style would be focus on positioning and
having to keep track of her blood pools.

Yu-Wan - He would play like older Wolverines (basically not MvC3
Wolverine). Mike wants to play off of butcher aspects rather than chef
aspects. However, when Alex was describing the play style he was
focusing more on the chef aspects. Alex wanted food porn. lol

Minette - Mike sees her as a character who doesn't want to fight and
literally runs away from you. She's accidentally hurting you. Cowering
when she's blocking. Sounds like generic clutz fighter character. Mike
doesn't have a clear idea on her.

Beowulf - Basically, not Kanji from P4. He would hae a lot of wrestling
references. The chair is more than just a chair but not confirmed if
it's a living weapon or not. The name of the chair is called "Hurting"
as a play on Hrunting.

Scythana - Interacting with character corpses (as in defeated characters
on a team). Use them for attacks and shields drawing similarities to 2D
side scrolling games. She would have something to pick up if you picked
her as Ratio 3 character.

In terms of size comparisons, Scythana is taller than Double and Robo
Butler would be the same height as Double. Size comparisons to
PanzerFaust and Big Band was not apart of the discussion.

Roxy - She would be a 'buff' rush down type of character. Mike referenced Sabertooth's rush down from XvsSF.

Alex had some comments about her play style but I forgot to note them. I
think there were along the lines of construction based attacks among
other things.

Juju - Mike says it's probably best not to vote for Juju because she's a
fan designed character and there would be potential for legal/licensing
complications. She would be a mix of Sharon from SF EX, Area from SF
EX, Saki from TvC. She would be required to load up different type of
shots, which can then be used to control space rather than being able to
shoot at a consistent rate. This makes more sense since she's using a
sniper rifle.

Note: Even if Juju wins the vote she might not get made due to the
licensing issues. It also doesn't help that the creator has been kind of
bugging Lab Zero about it based on some facebook posts that were in a
different thread.

Panzerfaust - He would be a mix of Juggernaut, Potemkin, and the Hulk.
Anything involving a punch button, if the punch button is pressed again
while the move is active he will shoot from the tank. Mike references
Victor from Vampire Savior where the electricity changes the hit
properties. He would most likely would have super armor if super armor
is implemented. There would be a super move called 'World War
Wonderful.'

Adam - Mike doesn't like this character and he sees him as a joke character along the lines of Dan or Norimaro (MSH vs SF).

Molly - Mike thought he saw concept art of her in a mech. Initially
references to Catherine from AH or Tron. However, since that's not the
case he's not sure at the moment.


Last edited by papertoonz on Fri Mar 08, 2013 9:55 pm; edited 1 time in total
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Re: Skullgirls

Post by Pyro-Hem on Fri Mar 08, 2013 9:11 pm

I'll probably read the overview of it when I have some free time later tonight, but it's lookin good!
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Re: Skullgirls

Post by papertoonz on Fri Mar 08, 2013 9:14 pm

yeah iwas gonna vote for stanley but after hearing about Isaac and his whole time travel plystyle i'm gonna vote for him
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Re: Skullgirls

Post by papertoonz on Mon Mar 11, 2013 12:39 am

okay 350K was just hit meaning the robo fortune voice will become a thing
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Re: Skullgirls

Post by Pyro-Hem on Mon Mar 11, 2013 10:40 pm

Oh man. I really wanna hear the "Drunk Commentator" voice pack, but I kind of doubt we'll make it to that. Then again, people on there always create a huge surge on the last day because they want to get to the end and whatnot, so we'll see.
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Re: Skullgirls

Post by papertoonz on Mon Mar 11, 2013 10:42 pm

i what th drunk FGC commentaor pack
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Re: Skullgirls

Post by Pyro-Hem on Mon Mar 11, 2013 11:09 pm

Skullgirls tournament:
http://forums.shoryuken.com/discussion/176702/

All funds go towards the Indiegogo fund to "Keep Skullgirls Growing!"
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Re: Skullgirls

Post by Chaosdreams on Tue Mar 12, 2013 12:04 am

Hm, seems interesting. *Checks wallet* maybe, just maybe.
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Re: Skullgirls

Post by papertoonz on Tue Mar 12, 2013 2:03 am

30 bucks gets you a steam key
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Re: Skullgirls

Post by papertoonz on Tue Mar 12, 2013 10:36 pm

doude streaming aimating
http://www.twitch.tv/labzero
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Re: Skullgirls

Post by Pyro-Hem on Tue Mar 12, 2013 10:59 pm

I join the chat to watch as I'm finishing up HW. The first thing I notice is everybody in the chat talking about Zone. I instantly was like, "I'd rather not have my childhood ruined more than it is..." Then, I realized that Zone is actually a part of the Volunteer Skullgirls team. Great... lol
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Re: Skullgirls

Post by papertoonz on Thu Mar 14, 2013 1:55 am

and we hit 375K big band is now funded the question is can we get the third character?
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Re: Skullgirls

Post by Pyro-Hem on Thu Mar 14, 2013 1:59 am

I'm hoping, but it may not be so. Unless a huge surge of money comes in, of course.
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Re: Skullgirls

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