Infamous: Second Son Discussion

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Re: Infamous: Second Son Discussion

Post by lpool1996moh on Fri Feb 22, 2013 3:59 am

Well this thread got kazed
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Re: Infamous: Second Son Discussion

Post by quackerzacher on Fri Feb 22, 2013 6:07 am

dragonfire111 wrote:i just hope the final boss isnt a huge disapointment like 2s was
Spoiler:
the beast was a cakewalk
the first games final boss was epic as fuck
I assume what you meant is i hope they add a difficulty mode this time, as opposed to the "Hard" mode they have now.
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Re: Infamous: Second Son Discussion

Post by quackerzacher on Fri Feb 22, 2013 6:08 am

I think that last page is enough reason for a heavy image warning on this tread lol
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Re: Infamous: Second Son Discussion

Post by Jechtsphere on Tue May 07, 2013 4:18 pm

New info:

inFamous: Second Son was one of a number of PlayStation 4 titles unveiled during the console’s announcement event in February. Although Sony has already shown a debut trailer, details have been mostly kept under wraps – until now.

The latest issue of Game Informer contains a blowout of inFamous: Second Son through a 10-page cover story. We’ve rounded up some information from the magazine below, but you can find even more content – including screenshots – in the publication’s June 2013 release.

- Conduits now referred to as bioterrorists
- New area of government keeps track of the conduits: Department of Unified Protection
- Condits have been identified, holding them without trial in containment facilities
- Department of Unified Protection shows its power during an operation that doesn’t go as planned in Seattle
- Transport vehicle crashes and the conduits escape
- DUP sets up roadblocks and won’t let anyone enter/leave
- Condits have been identified, holding them without trial in containment facilities
- Department of Unified Protection shows its power during an operation that doesn’t go as planned in Seattle
- Transport vehicle crashes and the conduits escape
- DUP sets up roadblocks and won’t let anyone enter/leave
- Lots of security systems are sent out and Seattle is turned into something reminisint of an airport
- There are elevated walkways with search-lights and security cameras as well as checkpoints and scanners
- Game has parallels to post-9/11 America setting
- Security vs. freedom theme
- DUP is like the TSA

DUP guards

- DUP guards feature behavior similar to that of SWAT teams/trained military police
- Others have a seemingly supernatural ability to shield themselves and move around quickly
- Sucker Punch won’t elaborate on this further

Protagonist

- Stars 24-year-old Native American Delsin Rowe
- Delsin is the artistic type with a chip on his soldier
- Fan of anti-authoritarian street art
- Likes tagging buildings with his own art
- Very much an average guy until the conduit-transport vehicle crashes
- Delsin tries to help those in the wreck, and learns that he’s been a conduit all along with dragging an injured conduit from the area
- Soon realizes that he can control smoke
- Natural power lets him absorb other conduits’ power
- Can use more than smoke power
- Delsin is excited about his power unlike Cole

Gameplay

- Delsin can take down different forward-operating bases run by the DUP around Seattle
- Can get through these areas with force, but eliminating security systems is more effective
- Smoke projectile at Delsin’s disposal
- Also can perform a smoke-dash maneuver somewhat like Nightcrawler
- Air ducts found all across Seattle
- Can use the ducts to get around or climb like Cole
- Another technique lets Delsin throw smoking fireballs
- When Delsin descends, he can perform a “move” like Cole’s thunder drop
- Forests act as the edge of the game world
- Another move: smoke cloud; immobilize enemies
- Can restock on smoke from chimneys, destroyed cars, and even tear gas canister
- Can also use Delsin’s chain as an alternative weapon
- Absorb smoke by pressing both thumbs down on the touchpad
- Touchpad can also be used to free conduits in cells
- Team wants to simply the controls; inFamous 2 actions required multiple button presses
- One moment of the demo lets players make a decision about killing a DUP officer or not
- Can switch between entire sets of power that complement each other

General

- Sucker Punch recreated the city’s feel instead of specific road layout

Some info on touchpad usage - Infamous currently uses it to build up 'smoke power' in the player and for example, for flicking up to open up a compartment on a machine before tapping the trigger button to fire and destroy it.

Protag doesn't sound interesting but gameplay sounds good.
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Re: Infamous: Second Son Discussion

Post by BigBox on Tue May 07, 2013 6:52 pm

The protag sounds interesting, definitely a break from the normal protag we always see.
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Re: Infamous: Second Son Discussion

Post by Count Mario on Tue May 07, 2013 7:22 pm

I agree with Jecht, although it's mainly because I've known most of that info for a while lol. But gameplay definitely sounds interesting. I'm hoping that powers are very diverse and spread out and also built upon rather than just throwing in a couple of moves but smoke has dozens of abilities.
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Re: Infamous: Second Son Discussion

Post by Pyro-Hem on Tue May 07, 2013 7:37 pm

It does say that he's aloud to absorb other powers and use them, Count... It won't be just smoke we're using...
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Re: Infamous: Second Son Discussion

Post by lpool1996moh on Tue May 07, 2013 7:41 pm

yup. i'd say its a temporary thing though.

hey what if delsins the beast

as in kesslers beast, the one who wanted mass anarchy nothing more! then they set up an awesome antagonist and can bring cole back.
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Re: Infamous: Second Son Discussion

Post by Pyro-Hem on Tue May 07, 2013 7:44 pm

Pffftttt....
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Re: Infamous: Second Son Discussion

Post by lpool1996moh on Tue May 07, 2013 7:45 pm

wghat? its a plausible idea. like john being the beast which everyone called once they heard he was a conduit.
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Re: Infamous: Second Son Discussion

Post by papertoonz on Tue May 07, 2013 8:17 pm

so it's smoke not lighting i can get behind that
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Re: Infamous: Second Son Discussion

Post by 0CTAVE on Tue May 07, 2013 8:35 pm

I've got two words for ya!

CAN'T WAIT!
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Re: Infamous: Second Son Discussion

Post by Pyro-Hem on Tue May 07, 2013 9:37 pm

lpool1996moh wrote:wghat? its a plausible idea. like john being the beast which everyone called once they heard he was a conduit.
Cole ain't coming back, bro. Time for a new antihero: Connor from Assassin- I mean Delsin... lol. And then the next antihero, and the next. I feel that the Infamous series shouldn't just focus on one hero, though I can expect references to Cole in this one, but instead be like the way that Ken Levine wants the Bioshock series to go: A series that visits many different unique times, places, ideas, characters, etc. I really don't want them to start milking Cole with a bunch of "In-between" games, and I sure as hell hate the excuse of traveling through time to stop what happened from happening.

I've already had this discussion on this exact thread though. So whatever...

If only that lightning strike at the end of Infamous 2 meant anything... Wink

I really hope that Sucker Punch comes u with a REALLY good explanation as to why conduits/humans are alive... Either ending leads to plot holes if they want Second Son to make sense... The only explanation that I can think of would be that, like a virus infects certain people (RFI) there are bound to be some that are immune, and therefore, some could keep spreading through genes and such... Blah blah blah... But this is 7 years after the Infamous 2 events, Delsin would have been 17, so why is he there? WTF Sucker Punch?! Me wants to know NOW! lol

I'm excited to see how everything new works out, like finding new sources of power and such. They'd either be as common as all the sources for Cole's power or more spread out and challenging to find. As for the simplifying of controls, I kinda liked how they were already. I'm used to them, and I don't want the controls to make the game really easy to play and such...

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Re: Infamous: Second Son Discussion

Post by Count Mario on Wed May 08, 2013 11:06 am

Pyro-Hem wrote:It does say that he's aloud to absorb other powers and use them, Count... It won't be just smoke we're using...
I don't think you understood me lol. I know that, I'm just hoping that each ability is built upon and has actual content and work put into each rather than say, if you absorb a fire Conduit's powers, you only get a couple new moves. Meanwhile the main element, Smoke, has much more work and abilities put into it. I agree with lpool that it might be a temporary thing, but I don't want Sucker Punch pulling a Web of Shadows and introducing a bunch of moves you don't need, are barely diverse, and are just lackluster in general.
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Re: Infamous: Second Son Discussion

Post by DP on Wed May 08, 2013 11:25 am

So what you're saying is that you want Delsin to be...Superior to Spidey.

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Re: Infamous: Second Son Discussion

Post by lpool1996moh on Wed May 08, 2013 11:26 am

Ok I give that props
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Re: Infamous: Second Son Discussion

Post by Jechtsphere on Wed May 08, 2013 6:48 pm

New screenshots

http://www.officialplaystationmagazine.co.uk/2013/05/08/infamous-second-son-first-screens-info/
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Re: Infamous: Second Son Discussion

Post by Pyro-Hem on Wed May 08, 2013 7:31 pm

Since Delsin will use a chain as his melee weapon, I can already see a Scorpion reference being somewhere in there... lol

"GET OVER HERE!"
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Re: Infamous: Second Son Discussion

Post by Count Mario on Wed May 08, 2013 8:37 pm

DP wrote:So what you're saying is that you want Delsin to be...Superior to Spidey.

No, you got it all wrong... I actually want him to be Superior to Activision.



Seriously dude, nice to see I'm not alone in making these inferior puns lol. But you've gotta admit that what I just said is also worth a kudos. Hey

(I am totally going to post this image whenever I make a Superior pun now. It's perfect. XD )
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Re: Infamous: Second Son Discussion

Post by 0CTAVE on Wed May 08, 2013 8:41 pm

I saw more Ghost Rider in that chain than Scorpion lol

Man I can't wait to play this, it looks awesome!
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Re: Infamous: Second Son Discussion

Post by Count Mario on Wed May 08, 2013 8:48 pm

Oh boy, these images are just begging for me to shoehorn Castlevania references in this thread. If only this game wasn't a miserable pile of secrets... hurr
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Re: Infamous: Second Son Discussion

Post by papertoonz on Wed May 08, 2013 8:58 pm

could some one post those screens to imgur? I can't view that site right now
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Re: Infamous: Second Son Discussion

Post by god-of-paradise on Wed May 08, 2013 9:16 pm

I am very excited for this game! and to make the experience even better.. I am not going to watch any gameplay/trailers for the game so I can be surprised at every corner :P I am counting on you guys to give me the juicy details for every announcement here on out Hey
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Re: Infamous: Second Son Discussion

Post by papertoonz on Thu May 09, 2013 6:43 am

OKAY they look good also check this out



look at the badges, keeping that trend going
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Re: Infamous: Second Son Discussion

Post by BladedgeX on Thu May 09, 2013 7:47 am

I love me some Sly Cooper references.
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Re: Infamous: Second Son Discussion

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